Belt Loops & Pins
Cub Scouts earn adventures that are specific to their grade and rank. A number of adventures must be completed to earn the badge of rank for each grade level. Adventures may be earned in any order. Completion of adventures is how the aims of character, citizenship, leadership, and personal fitness are developed.
Scouts can earn adventure loops (Tiger, Wolf, Bear) and adventure pins (Webelos, Arrow of Light) when they complete an adventure.
Scouts must complete seven adventures for each rank, but the number of those adventures that are electives increases as the boy gets older. In other words, Cubmasters, den leaders and the boys themselves get more choice over which adventures they complete as they advance through Cub Scouting.
Here’s what that breakdown looks like:
Scouts must complete seven adventures for each rank, but the number of those adventures that are electives increases as the boy gets older. In other words, Cubmasters, den leaders and the boys themselves get more choice over which adventures they complete as they advance through Cub Scouting.
Here’s what that breakdown looks like:
- Tiger: Six required adventures, 13 elective adventures (from which a boy working on Tiger must choose at least one)
- Wolf: Six required adventures, 13 elective adventures (from which a boy working on Wolf must choose at least one)
- Bear: Six required adventures, 13 elective adventures (from which a boy working on Bear must choose at least one)
- Webelos: Five required adventures, 18 elective adventures (from which a boy working on Webelos must choose at least two)
- Arrow of Light: Four required adventures, 18 elective adventures (from which a boy working on Arrow of Light must choose at least three, not including those he earned for Webelos)